Minecraft Dungeons Enchantments The Best Enchantments We Ve Seen So Far


As you collect better gear, you’ll be able to ‘salvage’ your old items to earn back any enchantment points you spent on it – which means you’re not beholden to any one item or object if you’ve spent a while funnelling enchantment points into it.
Each enchantment has a special trait that will apply to your weapon or armour, you can find all the Minecraft Dungeon enchantments and their abilities below. You can also improve on each enchantment by using enchantment points to increase its tier, with tier one enchantment costing one point, tier twos costing two points, and tier three buffs setting you back three points.

Minecraft Dungeons enchantments

Weapons

Weakening Your attacks decrease the attack damage of all nearby enemies for five seconds. Tier 1 – -20% reduced damage Tier 2 – -30% reduced damage Tier 3 – -40% reduced damage
Prospector Find more Emeralds on fallen enemies. Tier 1 – +100 increased chance Tier 2 – +200% increased chance Tier 3 – +300% increased chance
Fire Aspect Sets mobs on fire for three seconds dealing damage over time. Tier 1 – 7 damage per second Tier 2 – 9 damage per second Tier 3 – 11 damage per second
Committed Deal increased damage against already wounded enemies. Tier 1 – 0-50% bonus damage Tier 2 – 0-75% bonus damage Tier 3 – 0-100% bonus damage

Multishot Grants the chance to fire five arrows at once. Tier 1 – 20% chance to trigger Tier 2 – 30% chance to trigger Tier 3 – 40% chance to trigger
Rampaging After defeating a mob, there is a 10% chance to increase your attack speed by +50% for a short time. Tier 1 – 5 seconds duration Tier 2 – 10 seconds duration Tier 3 – 15 seconds duration
Looting Increases the chance for mobs to drop consumables. Tier 1 – +100% increased chance Tier 2 – +200% increased chance Tier 3 – +300% increased chance
Smithing Increases damage against the Undead. Tier 1 – +20% increased damage Tier 2 – +30% increased damage Tier 3 – +40% increased damage

Wild Rage Hitting an enemy has a chance to send it into a rage, making it hostile towards everyone Tier 1 – 20% chance to trigger Tier 2 – 30% chance to trigger Tier 3 – 40% chance to trigger
Piercing Fired arrows sometimes gain the piercing effect, which allows them to fly through multiple mobs. Tier 1 – Every 3rd arrow Tier 2 – Every 2nd arrow Tier 3 – Every arrow
Chains Has a 30% chance to chain a cluster of mobs together and keep them bound for a short time. Tier 1 – 1 second duration Tier 2 – 2 seconds duration Tier 3 – 3 seconds duration

Armour

Cowardice While you are at full HP, you deal increased ranged and melee damage. Tier 1 – +20% increased ranged and melee damage Tier 2 – +30% increased ranged and melee damage Tier 3 – +40% increased ranged and melee damage
Health Synergy When activating any artifact, you regain a small amount of health. Tier 1 – 3% health regained Tier 2 – 4% health regained Tier 3 – 5% health regained

Fire Trail Rolling creates a trail of fire behind you, which deals damage to mobs for four seconds Tier 1 – 9 fire damage Tier 2 – 17 fire damage Tier 3 – 26 fire damage
Deflect Grants a small chance to deflect incoming projectiles. Tier 1 – 20% chance to trigger Tier 2 – 40% chance to trigger Tier 3 – 60% chance to trigger
Explorer For every one hundred blocks explored on the map, you regain a small amount of health. Tier 1 – 0.3% health regained Tier 2 – 0.7% health regained Tier 3 – 1.0% health regained
Speed Synergy When activating any artifact, you gain +20% movement speed for a short time. Tier 1 – 1 second duration Tier 2 – 2 seconds duration Tier 3 – 3 seconds duration

Surprise Gift Whenever you use a healing potion, you sometimes create random consumables. Tier 1 – 50% chance to trigger Tier 2 – 100% chance to trigger Tier 3 – 150% chance to trigger
Thorns Whenever you take damage, you deal damage back to the attacker. Tier 1 – 100% damage returned Tier 2 – 150% damage returned Tier 3 – 200% damage returned
Burning Every 0.5 seconds damages all enemies in melee range. Tier 1 – 2 damage Tier 2 – 4 damage Tier 3 – 6 damage
Cool Down Reduces the cooldown time between uses of your artifacts Tier 1 – -10% reduced cooldown Tier 2 – -19% reduced cooldown Tier 3 – -27% reduced cooldown
Swiftfooted Rolling makes you move faster for three seconds. Tier 1 – +30% movement speed Tier 2 – +40% movement speed Tier 3 – +50% movement speed

Snowball Fires a snowball at a nearby enemy every few seconds, briefly stunning it. Tier 1 – Triggers every 5 seconds Tier 2 – Triggers every 3 seconds Tier 3 – Triggers every second
Potion Barrier Whenever you use a healing potion, you take -90% damage for a short duration. Tier 1 – 5 seconds duration Tier 2 – 7 seconds duration Tier 3 – 9 seconds duration
To use enchantments in Minecraft Dungeons, head to the main camp and bring up the inventory screen. It’s best to do this at the main camp and not while you’re mid-level, to avoid getting blindsided by a group of marauding creepers.

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